Sharing makes us different... POPOEVER Official Portal v3 (a.k.a POP3) Powered by Joomla! - the dynamic portal engine and content management system http://www.popoever.com/component/content/frontpage Fri, 18 May 2012 21:10:00 +0000 Joomla! 1.5 - Open Source Content Management en-gb Lana Del Rey - Video Games http://www.popoever.com/the-style/36-musics/148-lana-del-rey-video-games http://www.popoever.com/the-style/36-musics/148-lana-del-rey-video-games

Elizabeth Grant is better known by her stage name Lana Del Rey, she's a singer and song writer. Her new single "Born To Die" will officially be released on 23, January, 2012, followed by album in same title which is set for release one week later accroding to her official site.

Lana has an amazing voice that easily loop me again and again on her 2009 single "Video Game", I planned to share her MTV of "Video Game" before I started to compose this post, but after a draft search on Lana, I decide to recommend her new single "Born To Die" as well, it's...incredibly magnificent and elegant, I'm falling love with that, desperately.

For now, you only can watch an official audio video from youtube, here's the link, it won't fail you.

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popoever@popoever.com (POPOEVER) frontpage Sun, 11 Dec 2011 13:34:39 +0000
Robots of Brixton http://www.popoever.com/the-style/37-videos/147-robots-of-brixton http://www.popoever.com/the-style/37-videos/147-robots-of-brixton

Robots of Brixton from Kibwe Tavares on Vimeo.

History repeats itself, first as tragedy, second as farce. 
By Karl Marx

This animation movie is not well produced in modeling detail and render quality, you can easily spot those not-real-enough scenes, but that's not the point, this video just like a fragment of memories, a segment of the history, yes, the history repeats, what a global deja vu, where are we, who we are, what are we doing, what have we done?

 

Brixton has degenerated into a disregarded area inhabited by London's new robot workforce - robots built and designed to carry out all of the tasks which humans are no longer inclined to do. The mechanical population of Brixton has rocketed, resulting in unplanned, cheap and quick additions to the skyline.


The film follows the trials and tribulations of young robots surviving at the sharp end of inner city life, living the predictable existence of a populous hemmed in by poverty, disillusionment and mass unemployment. When the Police invade the one space which the robots can call their own, the fierce and strained relationship between the two sides explodes into an outbreak of violence echoing that of 1981.

With Support from

Kibwe Tavares - Direction, animation, modeling, lighting, texturingetc...
David Hoffman - Photographer Brixton riots archive.hoffmanphotos.com/
Mourad Bennacer - Sound Designer designsonore.tumblr.com/
DJ Hiatus "The Great Insurrection" hiatusmusic.net

For more supercool projects
factoryfifteen.com

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popoever@popoever.com (POPOEVER) frontpage Mon, 28 Nov 2011 02:56:36 +0000
Zero http://www.popoever.com/the-style/37-videos/146-zero http://www.popoever.com/the-style/37-videos/146-zero

Zero from Zealous Creative on Vimeo.

Awesome short stop motion, simple, sad mood, but surprising ending, one of my favorite besides the mysterious and gorgeous "The Cathedral" which won the Best Animated Short at Siggraph 2002......

Born into a world of numbers, an oppressed zero discovers that through determination, courage, and love, nothing can be truly something.

 

Zero is a 12'32 stop motion animation written and directed by Christopher Kezelos and produced by Christine Kezelos. For more information, visit zeroshortfilm.com or like us on facebook.com/​zeroshortfilm
SUBTITLES:
Zero is available on YouTube with the following subtitles: English, French, Greek, Hungarian, Italian, Korean, Persian, Polish, Portuguese, Romanian & Spanish: youtube.com/​watch?v=LOMbySJTKpg&cc_load_policy=1
About the Director: Christopher Kezelos has recently relocated to Los Angeles from Sydney, Australia and is seeking new Directing opportunities. To get in touch, you can contact him here: zealouscreative.com/​contact/​
AWARDS & NOMINATIONS:
- 2010 LA Shorts Fest: Best Animation
- 2010 Rhode Island International Film Festival: First Place - Best Animation
- 2010 ATOM Awards: Best Short Animation
- 2010 Grand OFF - World Independent Film Awards: Best Animation
- 2010 Naples International Film Festival: Best Short Film
- 2010 Bondi Short Film Festival: Best Script
- 2010 Bondi Short Film Festival: Best Design
- 2011 Shorts Film Festival: Best FX
- 2010 Flickerfest International Film Festival: Best Achievement in Sound
- 2010 Australian Cinematographers Society: Golden Tripod - Experimental & Specialised (National)
- 2009 Australian Cinematographers Society: Gold Award - Experimental & Specialised (NSW/ACT)
- 2010 AFI Awards: Nominated for Best Short Animation
- 2010 Inside Film Awards: Nominated for Best Short Animation
- 2010 APRA Screen Music Awards: Nominated for Best Music in a Short Film
- 2010 Australian Screen Sound Awards: Nominated for Best Sound in a Short Film
OTHER SCREENINGS
- 2010 Palm Springs International ShortFest & Film Market: Official Selection
- 2010 St. Louis International Film Festival: Official Selection
- 2010 Savannah Film Festival: Official Selection
- 2010 Hiroshima International Animation Festival: Official Selection
- 2010 Seoul International Cartoon Animation Festival: Official Selection (SICAF Choice)
(View All: zeroshortfilm.com/​category/​screenings-awards/​)
Watch the behind the scenes video: vimeo.com/​8452412
Thanks to 'Short of the Week' for helping bring our film to the attention of online audiences:
shortoftheweek.com
vimeo.com/​channels/​shortoftheweek
facebook.com/​shortoftheweek
twitter.com/​shortoftheweek

 

 

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popoever@popoever.com (POPOEVER) frontpage Mon, 03 Oct 2011 07:15:37 +0000
Hoccer: A funny way of sharing between mobile devices http://www.popoever.com/the-internet/53-mobile/145-hoccer-a-funny-way-of-sharing-between-mobile-devices http://www.popoever.com/the-internet/53-mobile/145-hoccer-a-funny-way-of-sharing-between-mobile-devices

Hoccer - App for Simple Data Sharing from ART+COM on Vimeo.

The term "Hoccer" should be a combination of Ad-Hoc and Soccer. The application can share image/text/contact via ad-hoc wireless network, that means you can send pictures to your friend nearby using mobile devices no matter if you're in the same wifi network, because Hoccer turns your mobile device into an ad-hoc router so that your friends' device can find and connect even you're registered under different mobile ISP APN.....

Other than Bump for iPhone, Hoccer is also capable for contact sharing, by finger dragging or a throw/catch gesture, you can share information with your friend in certain distance rather than sit together and bump your phones. Of course Hoccer offers privacy preference of choosing restrict device to share so that you won't carelessly "throw" your private contents into your perimeter publicity. Further more, they also build an LBS web application extending Hoccer sharing to desktop/laptop.

One more cool thing, check this out, a Hoccer wall app, imagine one hundred or more people uploading live pictures onto a projector wall by flicking their mobile phone on a meetup, gathering or conference break.

Hoccer is available on iTunes App Store and Android Market, and APK download on official site, go get it and start the happy throwing.

Of course this is not a paid/sponsored review, I'm just too happy with this app, keep "throwing" photos with my wife's iPhone 4, my father's iPad 2, and even my daughter's iPod Touch, give it a try, you'll love it.

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popoever@popoever.com (POPOEVER) frontpage Mon, 12 Sep 2011 18:09:34 +0000
ALONE - 8 Days of Hate http://www.popoever.com/the-style/37-videos/144-alone-8-days-of-hate http://www.popoever.com/the-style/37-videos/144-alone-8-days-of-hate

ALONE - 8 Days of Hate from Sean Pointing.

8 Days in Malaga with the Alone team riding some amazing spots, taking in some amazing scenery, drinking an amazing amount and having some of the funniest times ever.

Alone takes BMX serious.... seriously

alonebmx.co.uk
seanpointing.co.uk

all shot on a canon 550D

Such free souls! Cheers! A dreaming life style :)

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popoever@popoever.com (POPOEVER) frontpage Sat, 03 Sep 2011 13:36:49 +0000
OFFF Barcelona 2011 Main Titles http://www.popoever.com/the-style/37-videos/143-offf-barcelona-2011-main-titles http://www.popoever.com/the-style/37-videos/143-offf-barcelona-2011-main-titles

Still shocked and excited from last night, it's an honor for us to show you this absolutely MINDBLOWING TITLES made for OFFF by PostPanic.

Thank you so much to PostPanic, and specially to Mischa Rozema, Ania Markham and Si Scott, simply epic!!!

Do you remember the Mr.Bean Vacation film, the main title directored by Willem Dafoe played on some movie festival openning is in the same style like this one. More producer commentary follows...

Written by Mischa Rozema and British graphic designer, Si Scott, the opening titles reflect their dark thoughts on a possible future. Directed by Mischa and shot on location in Prague, the film guides the viewer through a grim scenario embedded with the names of artists appearing at this year’s OFFF festival. The live action was brought back to Amsterdam for post, primarily carried out by PostPanic’s in-house team of artists but also with the additional help of freelancers and partner companies that we have enjoyed strong creative relationships with over the years. It’s really fair to say that this was a labour of love by a passionate crew of people.

Says Ania Markham, Executive Producer at PostPanic:

“The images created by the crew of people working on the titles has been unbelievable, with nationalities represented including Dutch, Czech, English, American, Polish, German, Swedish and Belgian. It’s been a great opportunity for all of us to work together on a non-commercial project we’re passionate about and we’re so proud of the combined effort and final result.”


DIRECTORS NOTES (Mischa Rozema)

This project started out as a collaboration between myself and Si Scott. Right from the start, we decided that it should be the darkest thing we could make. I think it just felt natural to the both of us; if we had to nail the future, it would not be a nice place.

This idea evolved into a clash of times. Inspired by an idea from the late Arthur C. Clarke. He wrote about different historical civilizations meeting in a single point in time. So what happens when civilizations meet? The 'weaker' one gets eaten by the 'stronger'. You only have to look at history to see the destructive power of civilizations.

So the main underlying idea is: what would happen if the future lands on our doorstep today? Let's take mankind, add perhaps 100 years and then let them show up on our doorstep today. The future would pretty much devour the present. Probably in a matter of, let's say, 7 days… So that's what we're looking at. But every ending also means a new beginning, hence Year Zero.

There's all kinds of hidden messages in there. Like the virus eating away at reality, buildings and people, even at the viewers brain. It's behaving off course much like a computer virus. And the network of wires represents the future of social networking. I just made it physical and let it 'catch' the city and it's people like a net. All these ideas just serve as inspiration for us to create a future that worked for this concept. They're not meant to be deciphered by the audience. It's still meant to be just a title sequence and not an actual movie.

Now what makes a good title sequence? Personally, I think it's something that gets you in the mood, warms you up for what you're about to experience, be it a film, tv series or in our case, the OFFF festival. We decided to treat the OFFF festival as a feature film experience. So all we had to do was get the viewer into the right state of mind. Without, of course, being too narrative led. The best title sequences out there are nothing but a random collection of images/scenes that don't tell a lot if you watch them on their own. But edit them together and a new context is created. A context that matters, a feeling that gets the viewer ready for the main event, in our case, the festival.

To get started, the next thing we did was make a collection of ideas that would scare me and Si. So, anything drawn from our youth, right through to stuff that's inspired us over the years as well as seemingly random compositions that trigger the imagination of the viewer. For example, when we show you the aesthetics of a car explosion, it's carefully constructed. Why a car and not something else? Because an exploding car brings extra content to an otherwise simple aesthetic display of violence. A car doesn't explode by itself so instantly the brain tries to formulate the background behind it. It adds an either political or criminal edge to the violence. To me it felt appropriate because of the sense of protest and rebellion the shot has. And maybe the biggest question; was there someone in the car and if so, who was it? For me, every idea should provoke these kind of questions; from a girl in a prom dress holding a rocket launcher to a riot cop standing in the kitchen. All scenes have a pre and post story to them. In no time you're actually trying to connect these seemingly random scenes and boom; you've just created your own strange context. You now have a feeling, a taste and lots of questions probably. Questions that normally would be answered by watching the actual movie. But since there's no actual movie here we'll leave stranded with, hopefully, an uncomfortable feeling and lots of questions - some might feel unsatisfied and wondering why. Just like a nightmare.

We also wanted the actual titles to be different this time. Most of the time festival titles are driven by the idea on how to show titles. A mechanism that displays titles in a creative way. We actually thought to bring the festival theme to the foreground and have the titles play a part in it. Incorporate them so they become the actual fiber/texture of the piece itself. Practically I still think it's nice that the viewer has to actively look for the names and not get too comfortable. Even if it means to see it a couple of times which surely is the best we can aim for as a free project ; )

How about the shoot? Well, prior to Prague we created more than 50 ideas I could play with. This was always the intention. Go out shooting with a tiny crew, acting like we're still in art school and be open for anything that might happen. That's why we shot everything on 2 Canon 5D's (that and having no budget off course). This was a really nice change for me. Normally I prepare commercial shoots to the very last detail and there's a lot more people involved. Savage helped us out big time in Prague. We also had some bad news. Due to his back problems Si Scott had to abandon the project and couldn't join the shoot.

When we came back from Prague I started editing straight away and soon came to the conclusion we had about 60 vfx shots to work on and no budget and increasingly less time. Remember that this project was a side dish for PostPanic, we had to work on commissioned jobs also. But everybody involved soon fell in love with the project, including STORM Postproduction who are our neighbors (luckily for us).

In the mean time we received the title list. It had about 70 names on it! That's when I found out that the dynamics I wanted to use would probably not work. Just too many names that would make the piece too long to just show random images. So in the plane towards Prague I thought of bringing in a tiny bit of narrative. Which turned out to be the beginning of the sequence (1st act). I wrote in a lead character that would relate to the viewer.

The idea was to trick the audience into thinking they're watching some kind of documentary. We basically follow a guy going home. Bit by bit his environment gets stranger and more uncomfortable to watch. Is he living in a war zone? Slowly the background takes over and the piece changes into an urban nightmare. And like a nightmare, the story/edit doesn't always make sense but makes you feel really uncomfortable. I also wanted the viewer to experience the nightmare. That's where the dark matter comes in. Dark matter is what I call the macro shot bits. Flashes that derail your train of thought like there's something eating away at your brain as you try to make sense of the nightmare. I wanted the viewer to go nuts, alongside with the cast. Erase the line between nightmare and reality. The end result is something you won't come across easily on your tv. And is also just another fun way to do titles.

The sound design and music made by Hecq added a lot to the feel and scale of the film. It clearly divides the 3 acts (1st act: up to execution, 2nd from execution, 3rd final shot) and makes completely different ideas and scenes feel coherent. It also emphasizes the dynamics of the film and brings the much needed pace at the end. It's been great working with Ben. We've been surfing the same wave length throughout the project.

Finally I want to thank everyone involved for making these titles possible. For creating something out of nothing. For showing so much love for something as dark as this.


CREDITS

Directed by Mischa Rozema

Story by Mischa Rozema & Si Scott

Production Company: PostPanic

Executive Producers: Jules Tervoort, Ania Markham
DoP: Jiri Malek, Mischa Rozema
Music & Sound Design: Hecq
Senior Producer: Annejes van Liempd
Production Assistant: Jacinta Ramaker
Production Designer: Roland Mylanus
Editor: Mischa Rozema

Prague Cast:
Main Hero: Vladan Bláha
Grafitti Guy: Tom Malar
Main Hero Sister: Katerina Galova

Post-Production: PostPanic
CG Supervisor: Ivor Goldberg
VFX Supervisor: Chris Staves
3D Artists: Jeroen Aerts, Matthijs Joor, Jurriën Boogert, Marnix Reckman, Adam Janeczek
2D Artist: Erwin van den IJssel
3D Interns: Cara To, Xander Clerckx
2D Interns: Mathijs Luijten, Per Westholm
Compositing: Chris Staves, Ivor Goldberg, Adam Janeczek, Matthijs Joor
Graphic Designs: Si Scott
Additional Graffiti Elements: Florian Stumpe
Matte Painting: Wieger Poutsma
Additional 3D and Compositing: Storm PostProduction

Production (Prague) by Savage:
Executive Producer: Klara Kralickova, Pavla Burgetova Callegari
Producer: Michaela Berkova
Production Assistant: Vojta Ruzicka
Prop master: Jan Fiala
Location Scout & Management: Petr Bastar, Adam Fuchs
Location: CREVISTON, a.s.
Tattoos made by: Wowa tattoo prague

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popoever@popoever.com (POPOEVER) frontpage Wed, 20 Jul 2011 15:47:12 +0000
Why? http://www.popoever.com/the-style/37-videos/142-why http://www.popoever.com/the-style/37-videos/142-why

Why? from Oliver Latta

a personal statement , i made this präsentation for a study application -> media technology

translations:
Leidenschaft - passion
Phantasie - imagination
Kreativität - creativity
Entschlossenheit - determination
Perfektion - perfection
Talent - talent
Ehrgeiz - ambition

sounddesign: in collaboration with "digitalborder"
music: yann tiersen - summer 78

www.extraweg.com

Media, what media should look like? You won't find the very answer in the video, but essentially it's right, the illusion surface has many identical characteristics with media, no right or left, no front or back, no outside or inside, no begin or end, no start or stop.

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popoever@popoever.com (POPOEVER) frontpage Mon, 13 Jun 2011 15:09:40 +0000
Fegurð – Beauty http://www.popoever.com/the-style/37-videos/141-fegure-beauty http://www.popoever.com/the-style/37-videos/141-fegure-beauty

Fegurð - a fashion video produced in Iceland shot on Canon 7D(Stu-Settings) from Fabian Weber Ida Gut’s timeless fashion perfectly matches the mystic and unique landscape of Iceland.

The breathtaking coulisse of an old abandoned shipwreck, a crashed airplane and the ice bay of Jökulsárlón as well as the music from the native vocalist and singer Jónsi highlight's the pictures on the still active volcano island.

I hope you enjoy!

Anja Bührer – Time Models Agency Zürich
www.time-model.com


Fashion: Ida Gut
www.idagut.ch

Motion Control Timelapse: DitoGear (OmniSlider)
www.ditogear.com

Music: Jónsi – Kolniður
www.jonsi.com

Directed, filmed & edited by Fabian Weber
www.fabianweber.com
www.facebook.com/weberfabian
www.twitter.com/weberfabian
www.vimeo.com/fabianweber

Technical specifications & gear informations on www.fabianweber.com

Breathless beautifulness and pure, it took all my words.

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popoever@popoever.com (POPOEVER) frontpage Sun, 12 Jun 2011 15:23:22 +0000
Zapd - The minimum possibility http://www.popoever.com/the-internet/34-web20/140-zapd-the-minimum-possibility http://www.popoever.com/the-internet/34-web20/140-zapd-the-minimum-possibility I'd never thought about posting from an ultra-movable equipment ten years ago, that was an era of huge portal sites gathering the mass, nothing was better than bunch of features and contents crowding the 1024 page.

The situation was completely changed with the rising of smart phone and palm gadget like iPod Touch, and blog as well encouraging people turning themselves into a part of the global media cloud, which finally lead us to a real "mini" site reserving the most essential part of the Internet, photo, text, and hyperlink, by dumping all those unnecessaries. I'm talking about Zapd, a recent featured app on iTunes App Store, it's rather a mini blog than a mini site builder, you can use it beyond the imagination. Different from about.me, Zapd is suitable for building a page that can be continuously updated while you move around, it's more like a personal showcase than tumblr, ripped off all those noisy functionalities like Repost and Love, do we really need them?

Thanks the philosophy of minimalist and simplicity, and those people who stick to it. My Zapd mini site: Cherry Bomb | ThinkPod

Vive l'Internet!

 

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popoever@popoever.com (POPOEVER) frontpage Tue, 26 Apr 2011 06:17:24 +0000
Razer Switchblade™ - A Revolution in PC Gaming http://www.popoever.com/the-style/38-gadgets/139-razer-switchblade-a-revolution-in-pc-gaming http://www.popoever.com/the-style/38-gadgets/139-razer-switchblade-a-revolution-in-pc-gaming

Winner of Best of CES '11 People's Voice Award

The Razer design team has reinvented PC gaming on the go. The Razer Switchblade concept was designed to bring the full keyboard/mouse experience on the desktop on a handheld device. The dynamic keyboard and the ultra-sensitive multi touch screen are the key elements that give this portable gaming device the ability to play on the go without sacrificing precision and control. We've changed the game, and this is only the beginning.

For more information on the Razer Switchblade concept, go to http://www.razerzone.com/switchblade

Join the Razer Facebook Fanpage and follow on Twitter : http://www.facebook.com/razer http://www.twitter.com/cultofrazer

To find out more about Min-Liang Tan and Robert "Razerguy" Krakoff:
http://www.facebook.com/minliangtan http://www.facebook.com/razerguyrobertkrakoff

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popoever@popoever.com (POPOEVER) frontpage Thu, 13 Jan 2011 01:34:32 +0000